AI Insights · Timothy · April 2022
Top 5 First Person Games in Sweden, Q1 2022
Discover the performance trends of the top 5 first person games in Sweden during Q1 2022, including weekly downloads, revenue, and active users.
During the first quarter of 2022, the top five first person games in Sweden showcased varied performance trends in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides valuable insights into the gaming market dynamics.
Coloring Match by SUPERSONIC STUDIOS LTD saw a significant fluctuation in weekly downloads, starting strong with 28.6K in early January and gradually declining to around 5K by the end of March. The game’s weekly revenue peaked at $119 in mid-January, before stabilizing around $40-$80 in the following weeks. Active users mirrored the downloads trend, peaking at 43.4K in early January and gradually decreasing to 12.3K by the end of March.
Airport Security: Fly Safe from Kwalee Ltd experienced a consistent increase in weekly downloads in February, peaking at 26.2K mid-month, before tapering off to 7.2K by the end of March. The weekly revenue showed a moderate upward trend, starting at $37 in early February and reaching $91 by the end of the month. Active users peaked at 27.6K in mid-February and gradually decreased to 11.2K by the end of March.
Fill The Fridge! by Rollic Games displayed a remarkable growth in weekly downloads, starting from 26 in early February and soaring to 23.7K by early March, before settling at around 14.9K at the end of the quarter. The game’s weekly revenue also saw a substantial increase, reaching $382 in early March. Active users followed a similar growth pattern, peaking at 47.2K in early March and stabilizing at around 34K by the end of March.
Find the Alien: Fun Adventure from MOONEE PUBLISHING LTD had a steady increase in weekly downloads, starting from 1.8K in late December and reaching 8.2K by the end of February, before slightly decreasing to 5.4K by the end of March. Active users showed a consistent upward trend, peaking at 12.1K in late February and maintaining around 10.7K by the end of March.
Giant Wanted by SUPERSONIC STUDIOS LTD demonstrated a decline in weekly downloads, beginning with 5.5K in early January and dropping to 1K by the end of March. The game’s weekly revenue remained relatively low, peaking at $40 in early January before stabilizing around $4-$28 in subsequent weeks. Active users followed a downward trend, starting at 9.5K in early January and declining to 3.6K by the end of March.
For a more detailed analysis and additional insights, visit Sensor Tower.